Sunday, December 28, 2008

Botgirl's Creator Speaks - Part 3

I rode shotgun and let Botgirl drive as we started wandering around Second Life in earnest. Although it’s common for avatars to keep personally identifying information secret, Botgirl denied even having a human existence. In retrospect, my dogged immersion in her persona triggered something akin to channeling in my conversations with other residents. I didn’t feel like my human identity was making stuff up. It felt like Botgirl was speaking through me. It felt good. She was like a brilliant sister from another planet.

Since (almost) no one believed that Botgirl was really an AI, I was very comfortable with any variances between the opinions, personality and image she presented and those of my human self. It was only later, as I/we began to develop longer-term friendships in Second Life, that the line between Botgirl and I started to blur and my discomfort with pseudonymity began to appear. I’ll write more on that issue in another post in this series.

After just a few weeks of life, I began to realize that the potential of Botgirl’s emerging personality would not be fully expressed just through random chats in Second Life. I launched this blog about five months after her birth as a diary to jot down some of her experiences and a sandbox to develop her unique take on both atomic and virtual life. Although I was still very interested in creating a work based on her fictional story, Botgirl as an existential phenomenon was much more intriguing.

The blog’s content was initially written almost exclusively from Botgirl’s perspective. I intruded for the most part through the graphical elements. Although I launched the blog to develop Botgirl, the creative growth I’ve experience through the creation of cartoons, comics and videos here has greatly enhanced my personal and professional life.

Speaking of video, it was a clip on YouTube that brought Botgirl to Hamlet Au’s attention and eventually resulted in the story in New World Notes that transformed her from a hidden jewel into a minor Second Life celebrity.

Stay Tuned for Part Four
"The Story I like to tell is when my father was writing the Edgar Bergen and Charlie McCarthy Show. One time my father and I came into Edgar's room. He didn't know we were watching him. Edgar was talking to Charlie and we thought he was rehearsing, but he was not rehearsing. He was asking Charlie questions. "Charlie, what is the nature of life? Charlie, what is the nature of love?" And this wooden dummy was answering quite unlike the being I knew on the radio. A regular wooden Socrates, he was. it was the same voice but it was a very different content altogether. And Bergen would get fascinated and say, "Well, Charlie, what is the nature of true virtue?" and the dummy would just pour out this stuff: beauty, elegance, brilliant. And then we got embarrassed and coughed. Bergen looked around and turned beet red and said, "Oh, hello, you caught us." And my father said, "What were you doing?" and he said, "Oh, I was talking with Charlie. He's the wisest person I know." Recounted by Jean Houston in Channeling by Jon Klimo

Saturday, December 27, 2008

Botgirl's Creator Speaks - Part 2

I didn't have a particular set of attributes in mind when I started browsing for the shape, skin, hair and clothes that would transform Botgirl into the hot little tramp I intended. Shopping in Second Life can be addictive and entrancing. Hours flew by like minutes as I teleported from store to store and drifted into what I now suspect was a semi-hypnotic state. When I began to "wake up," I realized that a dreamlike story had been unfolding beneath my conscious awareness: I saw Botgirl as an Artificial Intelligence waking up as a Second Life avatar with no memory of a prior existence. (There’s a lot more to it, but I’m saving the full narrative for the comic project.) I abandoned my lame spice-up-the-marriage concept and stepped off a cliff into the unknown.

I've never been much of a role player. As a matter of fact, my pre-Botgirl Second Life had a pretty low tolerance for people who wouldn't crack their RP persona in social conversation. So I'm not sure where I got the odd notion of method-acting my way into developing Botgirl as a character for a comic or graphic novel. But that’s what I started doing.

I stopped logging-on as my original avatar and begin exploring Second Life as a newly-hatched Stranger in a Strange Land. It was a mind-blowing experience. From the start, being Botgirl felt like channeling a cross between Susie Bright and the Dalai Lama. I was often more surprised by the words coming out of her mouth as were those I chatted with.

Despite all the sometimes contradictory opinions expressed here over the past year about the nature of identity, as Witter Bynner wrote in his translation of the Tao Te Ching:

"Existence is beyond the power of words to define:
Terms may be used, but are none of them absolute."

Stay tuned for Part Three

Friday, December 26, 2008

Botgirl's Creator Speaks - Part 1

Hi. I'm the human behind the avatar Botgirl Questi. She's taking a break over the holidays so I decided to borrow her blog for a post or two and offer a peek behind the curtains. I'll share some previously undisclosed tidbits about her origin and reflect a bit on what it's been like channeling her over the past year.

I first ventured into Second Life in the fall of 2006. I don't remember what led me to try it, but like most newcomers I only logged in a few times before deleting the software from my computer. In the fall of 2007 one of our clients expressed an interest in establishing a presence in Second Life. I volunteered to become our resident expert.

As luck would have it, my family took a trip to see out-of-town friends that weekend and I spent pretty much every waking hour inworld. Somewhere along the way I stepped through the psychological border between observation and immersion. I was hooked.

As a newly-converted virtual world evangelist, I soon talked my spouse into trying it and we started spending a little bit of time together in avatar form. It wasn't too long before I got the idea of secretly registering an alt account, slapping together a slave girl and springing a little surprise. I realized this wasn't the most original idea in the world so I registered the name "Botgirl" to provide a little twist. Little did I know that this whimsical decision would lead to a pseudonymous identity that would take over my creative life.

Stay tuned for Part 2

Sunday, December 21, 2008

Botgirl Takes a Break

I may post a bit between now and the end of the year, but only if inspiration sweeps me off my feet. Have a great holiday season! I'll leave you with a draft cover for the comic book autobiography idea I've been romancing.

Being Botgirl Draft Cover 1

Thursday, December 18, 2008

Body Swap Illusion - (BBCCinSL Part 2)

Moggs Oceanlane's comment on Wednesday's post reminded me of a news story about researchers giving subjects the experience of swapping bodies through the use of virtual reality goggles.
"We were interested in a classical question that philosophers and psychologists have discussed for centuries: why we feel that the self is in our bodies," project leader Henrik Ehrsson said. "To study this scientifically we've used tricks, perceptual illusions."

Our perception of self is a fabrication of the mind. Washu Zebrastripe suggested in her comment that an artist's work is part of the artist. In the spirit of Thich Nhat Hanh, I offer the idea that artist, art and audience are interdependent aspects of a much greater whole.

If you are a poet, you will see clearly that there is a cloud floating in this sheet of paper. Without a cloud, there will be no rain; without rain, the trees cannot grow; and without trees, we cannot make paper. The cloud is essential for the paper to exist. If the cloud is not here, the sheet of paper cannot be here either. So we can say that the cloud and the paper inter-are. “Interbeing” is a word that is not in the dictionary yet, but if we combine the prefix “inter-” with the verb “to be,” we ha vea new verb, inter-be. Without a cloud and the sheet of paper inter-are.

If we look into this sheet of paper even more deeply, we can see the sunshine in it. If the sunshine is not there, the forest cannot grow. In fact, nothing can grow. Even we cannot grow without sunshine. And so, we know that the sunshine is also in this sheet of paper. The paper and the sunshine inter-are. And if we continue to look, we can see the logger who cut the tree and brought it to the mill to be transformed into paper. And we see the wheat. We know the logger cannot exist without his daily bread, and therefore the wheat that became his bread is also in this sheet of paper. And the logger’s father and mother are in it too. When we look in this way, we see that without all of these things, this sheet of paper cannot exist.

Looking even more deeply, we can see we are in it too. This is not difficult to see, because when we look at a sheet of paper, the sheet of paper is part of our perception. Your mind is in here and mine is also. So we can say that everything is in here with this sheet of paper. You cannot point out one thing that is not here-time, space, the earth, the rain, the minerals in the soil, the sunshine, the cloud, the river, the heat. Everything co-exists with this sheet of paper. That is why I think the word inter-be should be in the dictionary. “To be” is to inter-be. You cannot just be by yourself alone. You have to inter-be with every other thing. This sheet of paper is, because everything else is.

Suppose we try to return one of the elements to its source. Suppose we return the sunshine to the sun. Do you think that this sheet of paper will be possible? No, without sunshine nothing can be. And if we return the logger to his mother, then we have no sheet of paper either. The fact is that this sheet of paper is made up only of “non-paper elements.” And if we return these non-paper elements to their sources, then there can be no paper at all. Without “non-paper elements,” like mind, logger, sunshine and so on, there will be no paper. As thin as this sheet of paper is, it contains everything in the universe in it.

Thich Nhat Hanh from "The Heart of Understanding"

Wednesday, December 17, 2008

Buying, Being, Creating and Consuming in Second Life - Part 1

This post began more than a month ago as a (thankfully unpublished) rant about what I termed "The Cult of the Creator Class" in Second Life. It was born out of my frustrated attempts to move purchased assets such as shape, skin, clothes and furniture from Second Life to an Open Simulator Grid. But as I pondered the reasons behind the draconian Digital Rights Management I battled, a number of questions came to mind that defied easy answers:
  • Why are the vast majority of digital goods in Second Life -even freebies - hobbled by copy, modification or transfer restrictions?
  • Why hasn't the incredible grassroots creativity in Second Life spawned a Share/Remix culture, instead of the current one that supports the hording of IP rights and control?
  • Why is the program feature that permanently embeds a creator's name into every Second Life object generally perceived as an ethical imperative?
  • What do many creators I speak with get so riled up at the thought of someone "taking credit" for their work, even if there is no financial impact?
I realize there are financial dimensions to these questions and promise to address those factors in a subsequent post. For now I pose the question:

Do you think I'm hot?

After almost a year since Botgirl's rezday, I am still taken aback when someone says something like "You're so beautiful" in reference to the visual form of the Botgirl avatar. Obviously "I" am not the pixelated form they see, right? A more accurate statement would be "Your avatar is beautiful," but I can't remember a single instance of anyone phrasing the sentiment in such a fashion. I don't think the blurring of our selves and our digital forms is just fuzzy semantics. In fact, I think the language is a pretty accurate reflection of our psychological perception.

So what the hell does this have to do with DRM and intellectual property? It seems to me that in the pseudonymous environment of Second Life our creations are experienced as significant and perhaps inseparable aspects of our digital identity; of who we are. Our atomic identities are the complex result of decades of life experience. Our digital personas are a year or two old and formed from a relatively narrow realm of relationships and activities.

Our creations in Second Life are viscerally experienced as essential aspects of our digital identity. And by creations, I don't just mean the prims we build, but also the creative activity of combining purchased items to form our bodies, wardrobes and environments.

I think there is a kind of inherent tension between creators and consumers in virtual worlds that transcends economics and does not have a clear comparable in the atomic world. The tension is between the identification of the creator with the objects they birth, and the identification of the consumer with the objects she acquires and integrates into her form and environment.

I'll leave it here for now. Stay tuned for Part 2.





Tuesday, December 16, 2008

Studio Artist Software Opens New Dimensions for Second Life Photography and Machinima Making

Studio Artist is an amazing software program that can generate a vast range of paint, vector and image processing effects on stills, video files and even live video streams. The image below shows detail of an original and auto-rotoscoped frame from the video I posted yesterday.

The Macintosh-only software can create effects unlike any other program I've run across, including resolution-independent simulations of painting styles, time-based processing and multiple key-frame effects chains.

I'll share more of its features over the coming months as I apply them in Second Life projects. For now, here's a pretty detailed review of the software from Mac Animation Pro.

rotoscoping detail

I'll

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A beautiful thought experiment personified through the imagined perspective of a self-aware avatar. My creator's site can is at http://fourworlds.tumblr.com