Thursday, August 28, 2008

The kiss I longed for was nowhere to be found

Last night, I worked from mid-evening into the wee hours trying to stage a kiss for a particularly important scene. After going through poseballs, love HUDS, friends' poseballs and finally a scripted bed, I couldn't find a single worthy shot.

I have never felt so frustrated and blocked in my creative work by an aspect of Second Life that resisted an easy solution or alternative.

Kisses are hard. Oh, that's a bit of an ambiguous sentence. What I mean to communicate is that compared to typical shots, a realistic and emotionally moving kiss is really, really difficult to capture. Any clumsiness in the angle of the heads, the positions of the arms or hands, the facial expressions, bad body intersections, etc. stand out in ways that can not be easly fixed in post-production. It's possible to luck out with an animation, but I think this will take some custom tweaking.

Any ideas? Maybe I should host an event, inviting people to bring their favorite standing kiss poseballs to the set? In any case, wish me luck.


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