Showing posts with label immersion. Show all posts
Showing posts with label immersion. Show all posts

Monday, August 18, 2008

New comic on identity & immersion

This two-pager began as an idea to show the many links between the virtual and physical worlds. The message was to be that any sense of a significant separation between them is pretty much an illusion. I completely changed my tune over the course of putting this together. I'll let it speak for itself today. Special thanks to Sophrosyne for trusting me enough to pose without knowing exactly how the images were going to be used.

Immersionists01.png

Immersionists02.png

Monday, August 4, 2008

The experience of AIR and not-AIR

This is a continuation of a topic thread covered in the last two posts relating to what I now refer to as "AIR-based relationships." AIR = Anonymous identity + Immersive environment + Romantic attraction.
Description of each factor:


ANONYMOUS: The human identity of the other being is unknown. Full anonymity encompasses age, gender, race, location, employment, etc.


IMMERSED: You experience your "self" as a virtual identity within the "magic circle" of the virtual environment. Full immersion encompasses factors such as age, gender, race, location, employment, etc. Immersion does not depend on any particular external factor such as a 3D virtual world. It is the psychological experience of feeling as if you are primarily within a virtual environment, identity or encounter. Some people experience their virtual selves as completely separate beings from their human identity.


ROMANTICALLY ATTRACTED: You have a crush on the other being. This can include feelings of longing, sexual arousal, obsessive thoughts, etc. that extend beyond time spent in the virtual setting.

The experience of each combination of factors:

After trying a few different approaches to better understand and articulate the effects of AIR, I came up with a simple narrative description of the experience of each combination of AIR and not-AIR elements. It is told from the point of view of human Sandy Smith and her avatar Hotgirl Questi, as she chats and dances with avatar Hippychick Bluestone and her typist John Jones.

I rearranged the order of the factors to make the narration flow more smoothly (I-A-R here.) Keep in mind that these descriptions are from one person's point of view, in this case Sandy/Hotgirl. John/Hippychick, the other character in this mini-drama, may have a different combination of AIR/not-AIR.


I, Sandy Smith, a 21 year old woman in San Francisco, am logged onto SL as the avatar Hotgirl Questi. I am chatting with John Jones, a middle-aged man in Cleveland, who is logged on as the avatar Hippychick Bluestone. I'm watching our avatars dance in a nightclub simulation. It's fun.


I, Sandy Smith, a 21 year old woman in San Francisco, am logged onto SL as the avatar Hotgirl Questi. I am chatting with someone who is logged on as the avatar Hippychick Bluestone. I'm watching our avatars dance in a nightclub simulation. It's fun.


I'm chatting with Hippychic. Her keyboardist is John Jones, a middle-aged accountant in Cleveland. We're dancing together in a nightclub. It's fun.


I, Sandy Smith, a 21 year old woman in San Francisco, am logged onto SL as the avatar Hotgirl Questi. I am chatting with John Jones, a middle-aged man in Cleveland, who is logged on as the avatar Hippychick Bluestone. I'm watching our avatars dance in a nightclub simulation. I have a big crush on John.


I'm chatting with Hippychick Bluestone. We're dancing together in a nightclub. It's fun.


I, Sandy Smith, a 21 year old woman in San Francisco, am logged onto SL as the avatar Hotgirl Questi. I am chatting with someone who is logged on as the avatar Hippychick Bluestone. I'm watching our avatars dance in a nightclub simulation. I have a big crush on the person who is logged on as Hippychick.


I'm chatting with Hippychick Bluestone. Her typist is John Jones, a middle-aged man in Cleveland. Hippychick and I are dancing together in a nightclub. I have a big crush on her


I'm chatting with Hippychick Bluestone. We're dancing together in a nightclub. I have a big crush on her.

Thursday, July 31, 2008

Back in the love box with AIR-based relationships

Based on feedback from digado and Rheta, it seems I didn’t do a very good job of tying together the various threads within yesterday’s post. One reason is that it was written as a stream of consciousness rather than a reasoned argument leading to a previously formed conclusion. I made a few big leaps between ideas without taking the time to walk through the chain of connections. Maybe my textual communications skills have become corrupted by too much comic creation. Anyway, I'll have another go at clarifying yesterday’s missive by answering some of digado's thoughtful questions:
How did immersion get dragged into these relationships?
I'm not dragging it in by iteslf. I came up with the snappy acronym and catch phrase “AIR-based relationships” to define the area of my inquiry. AIR = Anonymous identity + Immersive environment + Romantic attraction. It seem to me that the combination of these three factors creates an especially unstable and volatile mix.
When not 'immersed' you wouldn't have the relationship either, is that what you are saying, or does immersion create these relationships...?
Well, it seems to me that if you weren't immersed, you'd be more conscious of the fact that the hot babe you were flirting with could quite possibly be someone who looks like your grandfather in real life. Humans exposed to attractive images of their preferred gender(s) can experience reflex physiological responses that flood the brain and body with hormones that act like a love drug. I've written about this process in the past. If everyone walked around in a Naruto avatar, I reckon there would be far fewer romances.
People created 'virtual' relationships long before 'worlds' such as SL over the internet, with or without immersion
Well, I would say that if you are focused on a text chat enough to get romantically attached to someone, the text chat environment is immersive for you, and your online affair would be an AIR-based relationship. At least until you traded real IDs and/or met in person.
I'm still trying to get my head around that last paragraph tho, I'm sure it makes sense in some way - I just don't see it...
Well, at least forelle saw it. :) What I tried to convey in the last paragraph was that the person you are in a relationship with is a complex living being with vast potential for growth and change. So if your love requires that they don't externally express significant inner changes, then it is a love of an objectification of your lover's past state, not of who they are now. From my limited experience, it seems there is generally less slack for change in AIR-based relationships.

Well, I'm out of juice for now. If any of my ideas still seem cryptic, please let me know and I'll give it another go.

Wednesday, July 30, 2008

Love me in a box

Four main types of gameplay Immersion can be found in games: Spatial Immersion, Emotional Immersion, Cognitive Immersion and Sensory-Motoric Immersion. from Patterns in Game Design by Staffan Björk and Jussi Holopainen
Game designers work to create immersive experiences so that a player's consciousness is drawn deeply into game play. Immersion supports the consciously chosen suspension of disbelief by directly engaging subconscious systems that generate emotional and physical responses. For most people, it is easy to separate the authentic experience of emotions within games from the fabricated environment and narrative that stimulate the experience.

The line between fantasy and reality is not so clear-cut within virtual worlds. The highly immersive nature of the experience makes it almost impossible for us to separate the real beings we interact with from the fictional elements they are enmeshed within. In the fuzzy world of anonymous relationships, authenticity becomes equated
to some extent with character consistency. This seems to be especially true in romantic relationships.

In the atomic world, relationships often have difficulty when one person makes a significant change such as newly found religious observance or even an avid hobby that their partner doesn't take up. Physical change such as significant weight gain or loss can also put stress on a relationship.

It is not surprising that in virtual worlds, relationships are very vulnerable to changes from established norms. In the atomic world, your partner may now worship Allah instead of Jesus, but you know they have the same parents, siblings, job, gender, etc. In an anonymous virtual world relationship there is nothing solid to hold onto.

It seems to me that if you are not willing to let your partner change to pursue a non-destructive interest that doesn't break a core agreement such as fidelity, the relationship is grounded more in objectification than love. This applies to all worlds.




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A beautiful thought experiment personified through the imagined perspective of a self-aware avatar. My creator's site can is at http://fourworlds.tumblr.com