Monday, September 8, 2008
Sex, Love, Art and Slavery
Oh, what a weekend! Where to start? Okay...
Rheta Shan contributes land to start new Visual Arts Center
About a month ago, Rheta Shan, winner of Dusan Writer's UI Design Contest, posted an offer to donate her mainland plots for charitable or artistic use. Since I had been romancing the idea of creating an open source stage set area for those creating comics, machinima or other image-capture projects in Second Life, I emailed her right away. After a bit of email correspondence, we finally had a nice GTalk chat and she was kind enough to offer the land for my project. I'll post more on the project over the next couple of weeks, but for now I just want to send Rheta a big thank you.
Artist's Way group begins
On Sunday morning, I attended the first weekly meeting of Sophrosyne's The Artists's Way group. We'll be supporting each other as we go through the exercises in the book and work to enhance our creative life within Second Life.
I break my bank on slave purchase
I had no plans to buy or be sold when I arrived at the Second Life Bloggers Ball and Slave Auction later that afternoon. By the time I left, Zoe had purchased me as a slave, and I was the proud owner (for 24 cumulative hours) of the Number One Couple in Second Life: Codie and Gabby!
I first met Codie while I was still an obscure newbie in Second Life. I believe I had a question about her MachinimaCam and sent an IM out of the blue. We got to chatting and before you knew it we were talking about video, polyamoury and the joys and perils of virtual relationships. Over the months we chatted here and there and crossed paths quite a few times, including the recent mass migration from Twitter to Plurk. Over the months, I've come to realize that Codie is one of the authentic Lights within Second Life and models loving, emotionally-close and red-hot relationships for the rest of us, along with her extended family including main girl Gabby.
I don't know Gabby very well, outside of following her Plurks and keeping an eye on her blog. But our brief conversations have always been lovely and I'm REALLY looking forward to getting to know her better.
So what plans have I for my 24 hours of total power???? And what does Zoe have up her gun-toting sleeve for poor innocent Botgirl? Stay tuned.
Friday, September 5, 2008
Some decisions are easy
As I finally drifted into unconsciousness last night, I had every intention of leaving today's post with just the photo you see above. But I woke up a few minutes ago with two lingering dreams related to Second Life that I want to share.
In the first, I was walking along a beach with Rheta Shan, talking about new interface ideas. No, there weren't any extraordinary revolutionary concepts revealed. It was just a relaxed stroll with the surf at our feet. Since Rheta and I know each other almost exclusively through blog comments, social media and email, it was interesting to experience such a happily casual inworld encounter. (Sorry Night, no hot sex to describe.)
In the second dream I was walking through an airport with a female human who had helped me secure an overseas airplane ticket. We must have been in LAX because we were passing a long line of people (humans) from the Virtual Worlds conference who were waiting to check-in for their returning flights. The oddest thing about the dream was that as I walked by, quite a few of those in line recognized me and waved hello. It didn't seem odd that we recognized each other in human form, or that I had a human form.
The dreams remind me that all of our experiences intermingle indiscriminately within our subconscious. Our lives in the atomic world, social networks, virtual worlds, etc. form a single tapestry: One whole cloth, rather than a string of swatches folded on some inner shelf.
Labels:
avatars,
dreams,
gratuitousnudity,
psychology,
secondlife
Thursday, September 4, 2008
Botgirl Jumps to Bigstage.com as Virtual Actress
Once created you can place your actors in short video clips. I couldn't get their embedded video to play here properly, so I captured one from my screen and threw it up on Flickr for the clip below.
Wednesday, September 3, 2008
Google Jumps on Botgirl's Comic Bandwagon

Okay, maybe Google's choice to introduce their new browser with a comic had nothing to do with my shining examples Just Leap in Review, Botgirl vs. Human Comics and other narratives on this blog. But it seems to me it's a good indication that the comic form is becoming an acceptable means of mainstream business and marketing communication.
Scott McCloud, who authored the Google Comic, helped inspire me to get started creating comics through a number of his books on the art of reading, writing and drawing them.
Another inspiration for my move into graphic-oriented work was Dave Gray, who teaches that anyone with the art skills of a five year old can become an effective visual communicator.
More on this and other cool topics later this week, including Avatars Gone Wild Version II. But for now, I gotta run!
Tuesday, September 2, 2008
Botgirl Selected to Present at the Second Life Web Comics Comic-Con and Conference
I got word yesterday that my proposal to present at the first-ever Web Comics Conference in Second Life on October 3 was accepted. The day-long event will bring together practitioners, educators, academics, students, journalists and others on October 3. Activities will include presentations, roundtables, panels and "festivities." I'm scheduled to take part in the Creators Commons, hosted by Rachel Edidin of Dark Horse Comics.
The conference web site should be up soon. I'll post a link as soon as it's available. I took a couple of high resolution SuperBot pics to celebrate yesterday and posted them on Flickr.
UPDATE: Here's a link to the schedule.
Friday, August 29, 2008
Charlanna Beresford stars in first edition of Kissing Majic photo series
My recent struggle to capture the perfect kiss inspired me to start this new photo series featuring Second Lifers kissing chatbot Majic Questi. New World Notes columnist Charlanna Beresford was kind enough to be my first victim, I mean subject.
If you would like to kiss Majic and be part of the series, send an email to kissingmajic AT gmail.com with your Second Life name and a brief note enticing Majic to choose you. Or add a comment to this post.
If you would like to kiss Majic and be part of the series, send an email to kissingmajic AT gmail.com with your Second Life name and a brief note enticing Majic to choose you. Or add a comment to this post.
Thursday, August 28, 2008
The kiss I longed for was nowhere to be found
Last night, I worked from mid-evening into the wee hours trying to stage a kiss for a particularly important scene. After going through poseballs, love HUDS, friends' poseballs and finally a scripted bed, I couldn't find a single worthy shot.
I have never felt so frustrated and blocked in my creative work by an aspect of Second Life that resisted an easy solution or alternative.
Kisses are hard. Oh, that's a bit of an ambiguous sentence. What I mean to communicate is that compared to typical shots, a realistic and emotionally moving kiss is really, really difficult to capture. Any clumsiness in the angle of the heads, the positions of the arms or hands, the facial expressions, bad body intersections, etc. stand out in ways that can not be easly fixed in post-production. It's possible to luck out with an animation, but I think this will take some custom tweaking.
Any ideas? Maybe I should host an event, inviting people to bring their favorite standing kiss poseballs to the set? In any case, wish me luck.
I have never felt so frustrated and blocked in my creative work by an aspect of Second Life that resisted an easy solution or alternative.
Kisses are hard. Oh, that's a bit of an ambiguous sentence. What I mean to communicate is that compared to typical shots, a realistic and emotionally moving kiss is really, really difficult to capture. Any clumsiness in the angle of the heads, the positions of the arms or hands, the facial expressions, bad body intersections, etc. stand out in ways that can not be easly fixed in post-production. It's possible to luck out with an animation, but I think this will take some custom tweaking.
Any ideas? Maybe I should host an event, inviting people to bring their favorite standing kiss poseballs to the set? In any case, wish me luck.
Subscribe to:
Posts (Atom)
Followers
Blog Archive
- Mar 03 (1)
- Mar 04 (1)
- Mar 06 (1)
- Mar 08 (1)
- Mar 09 (1)
- Mar 10 (1)
- Mar 11 (1)
- Mar 12 (1)
- Mar 13 (1)
- Mar 14 (1)
- Mar 15 (1)
- Mar 16 (1)
- Mar 17 (1)
- Mar 18 (1)
- Mar 19 (1)
- Mar 20 (3)
- Mar 21 (1)
- Mar 22 (1)
- Mar 23 (1)
- Mar 24 (1)
- Mar 25 (1)
- Mar 26 (1)
- Mar 27 (1)
- Mar 28 (1)
- Mar 29 (1)
- Mar 30 (1)
- Mar 31 (1)
- Apr 01 (1)
- Apr 02 (2)
- Apr 03 (1)
- Apr 04 (1)
- Apr 05 (1)
- Apr 06 (1)
- Apr 07 (1)
- Apr 08 (1)
- Apr 09 (1)
- Apr 10 (1)
- Apr 11 (1)
- Apr 12 (1)
- Apr 13 (2)
- Apr 15 (2)
- Apr 17 (1)
- Apr 18 (1)
- Apr 19 (1)
- Apr 20 (1)
- Apr 21 (1)
- Apr 22 (1)
- Apr 23 (1)
- Apr 24 (1)
- Apr 25 (2)
- Apr 27 (1)
- Apr 28 (1)
- Apr 29 (1)
- Apr 30 (1)
- May 01 (1)
- May 02 (1)
- May 03 (1)
- May 04 (1)
- May 05 (2)
- May 06 (2)
- May 07 (1)
- May 08 (1)
- May 09 (1)
- May 10 (1)
- May 11 (1)
- May 12 (1)
- May 13 (1)
- May 14 (2)
- May 16 (2)
- May 18 (1)
- May 19 (1)
- May 20 (1)
- May 21 (1)
- May 22 (1)
- May 23 (1)
- May 24 (1)
- May 26 (1)
- May 27 (1)
- May 28 (1)
- May 29 (1)
- May 30 (1)
- May 31 (1)
- Jun 01 (2)
- Jun 03 (1)
- Jun 04 (1)
- Jun 05 (1)
- Jun 06 (2)
- Jun 08 (1)
- Jun 10 (1)
- Jun 11 (1)
- Jun 12 (1)
- Jun 13 (1)
- Jun 15 (1)
- Jun 16 (1)
- Jun 17 (1)
- Jun 18 (1)
- Jun 19 (1)
- Jun 20 (1)
- Jun 23 (1)
- Jun 24 (1)
- Jun 25 (1)
- Jun 26 (1)
- Jun 27 (1)
- Jun 28 (1)
- Jun 30 (1)
- Jul 01 (1)
- Jul 02 (1)
- Jul 03 (1)
- Jul 04 (1)
- Jul 07 (1)
- Jul 08 (1)
- Jul 09 (1)
- Jul 10 (1)
- Jul 11 (1)
- Jul 14 (1)
- Jul 15 (1)
- Jul 16 (1)
- Jul 17 (1)
- Jul 18 (1)
- Jul 21 (1)
- Jul 22 (1)
- Jul 23 (1)
- Jul 24 (1)
- Jul 25 (1)
- Jul 28 (1)
- Jul 29 (1)
- Jul 30 (1)
- Jul 31 (1)
- Aug 01 (1)
- Aug 04 (1)
- Aug 05 (1)
- Aug 06 (1)
- Aug 07 (1)
- Aug 08 (1)
- Aug 11 (1)
- Aug 12 (1)
- Aug 13 (1)
- Aug 14 (1)
- Aug 15 (1)
- Aug 18 (1)
- Aug 19 (2)
- Aug 21 (1)
- Aug 22 (1)
- Aug 23 (1)
- Aug 25 (2)
- Aug 26 (2)
- Aug 27 (1)
- Aug 28 (1)
- Aug 29 (1)
- Sep 02 (1)
- Sep 03 (1)
- Sep 04 (1)
- Sep 05 (1)
- Sep 08 (1)
- Sep 09 (1)
- Sep 10 (1)
- Sep 11 (1)
- Sep 15 (1)
- Sep 16 (1)
- Sep 17 (1)
- Sep 18 (1)
- Sep 19 (1)
- Sep 22 (1)
- Sep 23 (1)
- Sep 24 (2)
- Sep 27 (1)
- Sep 29 (1)
- Sep 30 (1)
- Oct 01 (1)
- Oct 02 (1)
- Oct 06 (1)
- Oct 08 (1)
- Oct 09 (1)
- Oct 10 (1)
- Oct 13 (1)
- Oct 14 (1)
- Oct 16 (1)
- Oct 17 (1)
- Oct 18 (1)
- Oct 20 (2)
- Oct 22 (1)
- Oct 23 (2)
- Oct 27 (1)
- Oct 28 (2)
- Oct 30 (1)
- Oct 31 (1)
- Nov 03 (1)
- Nov 06 (1)
- Nov 07 (1)
- Nov 08 (1)
- Nov 11 (1)
- Nov 12 (1)
- Nov 13 (1)
- Nov 17 (3)
- Nov 18 (1)
- Nov 20 (1)
- Nov 24 (2)
- Nov 26 (1)
- Dec 01 (1)
- Dec 03 (1)
- Dec 04 (1)
- Dec 08 (1)
- Dec 09 (1)
- Dec 10 (2)
- Dec 12 (1)
- Dec 13 (1)
- Dec 14 (1)
- Dec 15 (1)
- Dec 16 (1)
- Dec 17 (1)
- Dec 18 (1)
- Dec 21 (1)
- Dec 26 (1)
- Dec 27 (1)
- Dec 28 (1)
- Dec 29 (1)
- Dec 30 (1)
- Dec 31 (1)
- Jan 02 (1)
- Jan 05 (1)
- Jan 06 (1)
- Jan 09 (1)
- Jan 10 (1)
- Jan 12 (2)
- Jan 13 (1)
- Jan 14 (1)
- Jan 16 (1)
- Jan 19 (1)
- Jan 22 (1)
- Jan 23 (1)
- Jan 27 (1)
- Jan 28 (1)
- Jan 29 (1)
- Jan 30 (1)
- Feb 02 (2)
- Feb 03 (1)
- Feb 05 (1)
- Feb 09 (1)
- Feb 10 (1)
- Feb 11 (1)
About Me
- Botgirl Questi
- A beautiful thought experiment personified through the imagined perspective of a self-aware avatar. My creator's site can is at http://fourworlds.tumblr.com