Friday, August 1, 2008
Thursday, July 31, 2008
Back in the love box with AIR-based relationships
Based on feedback from digado and Rheta, it seems I didn’t do a very good job of tying together the various threads within yesterday’s post. One reason is that it was written as a stream of consciousness rather than a reasoned argument leading to a previously formed conclusion. I made a few big leaps between ideas without taking the time to walk through the chain of connections. Maybe my textual communications skills have become corrupted by too much comic creation. Anyway, I'll have another go at clarifying yesterday’s missive by answering some of digado's thoughtful questions:
I'm not dragging it in by iteslf. I came up with the snappy acronym and catch phrase “AIR-based relationships” to define the area of my inquiry. AIR = Anonymous identity + Immersive environment + Romantic attraction. It seem to me that the combination of these three factors creates an especially unstable and volatile mix.
Well, it seems to me that if you weren't immersed, you'd be more conscious of the fact that the hot babe you were flirting with could quite possibly be someone who looks like your grandfather in real life. Humans exposed to attractive images of their preferred gender(s) can experience reflex physiological responses that flood the brain and body with hormones that act like a love drug. I've written about this process in the past. If everyone walked around in a Naruto avatar, I reckon there would be far fewer romances.
Well, at least forelle saw it. :) What I tried to convey in the last paragraph was that the person you are in a relationship with is a complex living being with vast potential for growth and change. So if your love requires that they don't externally express significant inner changes, then it is a love of an objectification of your lover's past state, not of who they are now. From my limited experience, it seems there is generally less slack for change in AIR-based relationships.
Well, I'm out of juice for now. If any of my ideas still seem cryptic, please let me know and I'll give it another go.
How did immersion get dragged into these relationships?
When not 'immersed' you wouldn't have the relationship either, is that what you are saying, or does immersion create these relationships...?
Well, I would say that if you are focused on a text chat enough to get romantically attached to someone, the text chat environment is immersive for you, and your online affair would be an AIR-based relationship. At least until you traded real IDs and/or met in person.People created 'virtual' relationships long before 'worlds' such as SL over the internet, with or without immersion
I'm still trying to get my head around that last paragraph tho, I'm sure it makes sense in some way - I just don't see it...
Well, I'm out of juice for now. If any of my ideas still seem cryptic, please let me know and I'll give it another go.
Labels:
immersion,
relationships,
second life,
virtual worlds
Wednesday, July 30, 2008
Love me in a box
Four main types of gameplay Immersion can be found in games: Spatial Immersion, Emotional Immersion, Cognitive Immersion and Sensory-Motoric Immersion. from Patterns in Game Design by Staffan Björk and Jussi HolopainenGame designers work to create immersive experiences so that a player's consciousness is drawn deeply into game play. Immersion supports the consciously chosen suspension of disbelief by directly engaging subconscious systems that generate emotional and physical responses. For most people, it is easy to separate the authentic experience of emotions within games from the fabricated environment and narrative that stimulate the experience.
The line between fantasy and reality is not so clear-cut within virtual worlds. The highly immersive nature of the experience makes it almost impossible for us to separate the real beings we interact with from the fictional elements they are enmeshed within. In the fuzzy world of anonymous relationships, authenticity becomes equated to some extent with character consistency. This seems to be especially true in romantic relationships.
In the atomic world, relationships often have difficulty when one person makes a significant change such as newly found religious observance or even an avid hobby that their partner doesn't take up. Physical change such as significant weight gain or loss can also put stress on a relationship.
It is not surprising that in virtual worlds, relationships are very vulnerable to changes from established norms. In the atomic world, your partner may now worship Allah instead of Jesus, but you know they have the same parents, siblings, job, gender, etc. In an anonymous virtual world relationship there is nothing solid to hold onto.
It seems to me that if you are not willing to let your partner change to pursue a non-destructive interest that doesn't break a core agreement such as fidelity, the relationship is grounded more in objectification than love. This applies to all worlds.
Labels:
immersion,
relationships,
second life,
virtual worlds
Tuesday, July 29, 2008
Monday, July 28, 2008
Playing with pictures
I've been playing around quite a bit in the current comic series with images captured in Second Life. Over the past few days I've gone in a new direction and here are a couple of initial images. The first is a retouching of a graphic used in a previous comic page. The second is a work clip from an upcoming comic page that will hopefully be out by midweek.
Friday, July 25, 2008
Channeling the avatar
I'm working on a comic page relating avatar identity with shamanism and tantric practice. In the course of research, I came across some great videos of people manifesting very different personalities than their standard human identity:
Genpo Roshi's Big Mind process allows people to speak from the viewpoints of many different identities, both internal and universal.
Voice Dialogue allows people to speak with different selves within their consciousness.
This video is a fascinating example of trance channeling, with Jane Roberts channeling a being named Seth.
I'm not sure to what extent these are connected to the human experience of unique avatar identities, but they certainly provide food for thought.
Genpo Roshi's Big Mind process allows people to speak from the viewpoints of many different identities, both internal and universal.
Voice Dialogue allows people to speak with different selves within their consciousness.
This video is a fascinating example of trance channeling, with Jane Roberts channeling a being named Seth.
I'm not sure to what extent these are connected to the human experience of unique avatar identities, but they certainly provide food for thought.
Thursday, July 24, 2008
New blog design and tiny quote from great book
"He seems to be two different men. His personality switches from moment to moment."
"Only two? Perhaps there is something wrong with your eyes. Look more closely and you will see he changes with every exhalation. So do I. So do you."
from Bangkok Haunts by John Burdett
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About Me
- Botgirl Questi
- A beautiful thought experiment personified through the imagined perspective of a self-aware avatar. My creator's site can is at http://fourworlds.tumblr.com