tag:blogger.com,1999:blog-1536261291287674235.post5119656721969864141..comments2023-10-04T01:30:27.346-07:00Comments on Botgirl in Chronological Order: Churn baby, churnBotgirl Questihttp://www.blogger.com/profile/01707252228872837054noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1536261291287674235.post-14961854160810426952008-06-10T18:52:00.000-07:002008-06-10T18:52:00.000-07:00I appreciate the link and am impressed with how ma...I appreciate the link and am impressed with how many fine minds are looking at the issues related to retention....of course, we can leave attraction to later, when the grid is more stable and CSI wants to come back. :)<br><br>However, I would like to clarify. I DON'T actually think the UI is the main reason. I think it's multi-faceted. In my opinion, the UI should be more complicated than it is, but I've bowed to the concept of others that a simpler viewer should be an option for new users or those who want to visit for an education or other event, with the hopes they'll come back.<br><br>In my opinion, SL is about the tools - and the tools need enhancing rather than needing stuff stripped away, but that's just one man's view.<br><br>I'm also of the opinion that avatar creation and tutorials should happen external to the Grid, that there should be more robust integration with Web services, that orientation island should be killed, and that M chose a dumb name, but hey, I always have a lot of floaty random thoughts.<br><br>Having said all that, the purpose of the UI contest is to see if we can't generate some discussion, insight, and who knows, more than one or two great ideas. An improved UI won't keep people, but it will remove one of several barriers.<br><br>Thanks for this post - it really is a reminder that the community has passion and insight, and I'm all for tapping into that and working however we can to show the miracle of SL to a wider world.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1536261291287674235.post-78427243333813146342008-06-11T08:03:00.000-07:002008-06-11T08:03:00.000-07:00dusan: Sorry about that. I just changed "the main ...dusan: Sorry about that. I just changed "the main cause" to "one cause" in the text. <br><br>I'm touched and impressed by your willingness to contribute time and money to promote the generation of positive ideas and activity. <br><br>I agree with you about including external training materials. I think some people view immersion in a kind of religious manner. But as a trainee, <b>being immersed in frustration</b> kinda defeats the purpose.<br><br>An organization contacted me for advice on a pilot program for employees in Second Life. My first recommendation was for them to start with two days of classroom training to get neophytes over the hump of the learning curve. <br><br>I think everyone agrees that fixing the client and grid stability issues are an urgent priority. Beyond that, it depends on one's perception of the purpose of Second Life. That's what I plan to focus on in the next post here.<br><br>Thanks for your great comment. And especially for not flaming me for misrepresenting your position. :)Anonymousnoreply@blogger.com